Just did a small fix to let players interact with the game even If they haven't clicked through the tutorial popups. Unfortunately each time I update, saves will be lost, so I'll try to only do big updates from now on!
I've just played 5 levels for now but have to say the game is so cool! It contains very interesting puzzles by their own. However adding "ichor" mechanic is so clever I just had to write this comment. Great job! :)
Two minor suggestions from my side:
1. I've watched gifs before playing, so when I started first level I immediately solved the puzzle without touching tutorial. Then I was little bit confused why I can't click my green "ready" button. It turns out I have to go through the tutorial to do this. I think you could make tutorial optional or make it more clear it's still not finished.
2. You introduce new element after every level. This makes the game super condensed which may be fine for many players. For me it was too dense though. I'd like to have more levels with newly introduced element to get familiar with it, know it's good and bad sides, discover which synergies play well on various levels (e.g. open vs tight level). It's a lot of work I know, but you could turn it into fully functional title with several worlds that have their own flavour and maybe own "ichor" goal.
Thank you for playing, and for posting feedback! I agree on both points. I did a tiny fix for the "ready" button, so now it should be clickable without going through the popups. The tutorial was hacked together last minute...
And the plan was to have many more levels and to give the new tile types out slowly (About 1 per 4 levels). I agree it gets too dense, but unfortunately I ran out of time. Might do that change if I come back to this later to make more levels though!
Wow! Really cool and well thought through game concept! I think the UI needs a bit more clarity to get in at the beginning, e.g. replace the "0/12$" with "12$", and write "remaining" under it, which makes it more intuitive. Also the "E" under erase looks like a "C", which confused me. If you now add some SFX and cool 8-bit music this would be top-class! I enjoyed it! :)
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very fun and neat. love the UI you were able to create!
Just did a small fix to let players interact with the game even If they haven't clicked through the tutorial popups. Unfortunately each time I update, saves will be lost, so I'll try to only do big updates from now on!
I've just played 5 levels for now but have to say the game is so cool! It contains very interesting puzzles by their own. However adding "ichor" mechanic is so clever I just had to write this comment. Great job! :)
Two minor suggestions from my side:
1. I've watched gifs before playing, so when I started first level I immediately solved the puzzle without touching tutorial. Then I was little bit confused why I can't click my green "ready" button. It turns out I have to go through the tutorial to do this. I think you could make tutorial optional or make it more clear it's still not finished.
2. You introduce new element after every level. This makes the game super condensed which may be fine for many players. For me it was too dense though. I'd like to have more levels with newly introduced element to get familiar with it, know it's good and bad sides, discover which synergies play well on various levels (e.g. open vs tight level). It's a lot of work I know, but you could turn it into fully functional title with several worlds that have their own flavour and maybe own "ichor" goal.
Thank you for playing, and for posting feedback! I agree on both points. I did a tiny fix for the "ready" button, so now it should be clickable without going through the popups. The tutorial was hacked together last minute...
And the plan was to have many more levels and to give the new tile types out slowly (About 1 per 4 levels). I agree it gets too dense, but unfortunately I ran out of time. Might do that change if I come back to this later to make more levels though!
Wow! Really cool and well thought through game concept! I think the UI needs a bit more clarity to get in at the beginning, e.g. replace the "0/12$" with "12$", and write "remaining" under it, which makes it more intuitive. Also the "E" under erase looks like a "C", which confused me. If you now add some SFX and cool 8-bit music this would be top-class! I enjoyed it! :)